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Devil Take The Hindmost box art

Devil Take The Hindmost

Players

3-6

Time

?-?

Age

8+

Weight

1.51

Rating

6.43

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction

Replay value

The game Devil Take the Hindmost has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Devil Take the Hindmost provides a fresh and engaging experience with high replayability.

Luck profile

The final luck score for Devil Take the Hindmost is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In this clever racing game, cars move around a 30-space track on which the spaces are numbered from 1 to 10, then 1 to 10 again, then 1 to 10 for a third time. The cards have different powers depending on which number your car is sitting on. For instance, a card might move you 8 spaces if you're sitting on an 8, but only 3 spaces otherwise. Cards go in and out of your hand at a rapid rate as you play and discard your way through a series of races, and card management skills will come in handy if you've got them. Each race goes by quite quickly, but the game consists of a whole series of races -- 11 if you play with the full complement of 3 cars each for 4 players or 2 cars each for 6 -- the gimmick being that, at the end of each race, the car that came in last is removed from the game, and the next race has one fewer starters -- and so on until the game is down to the last two cars and the last race for the ultimate victory. Originally released as Devil takes the Hindmost which has the same mechanics but is a cycling-racing game.

Editions

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Credits

Designers

1
Terry Goodchild

Artists

1
Franz-Josef Schulte

Publishers

3
Fiendish Board Games franjos Spieleverlag Lambourne Games