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Formula Motor Racing box art

Formula Motor Racing

Players

3-6

Time

?-?

Age

8+

Weight

1.18

Rating

6.40

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Formula Motor Racing has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to other players' actions. However, there is less emphasis on cooperation in the game.

Replay value

Formula Motor Racing has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is relatively low. Overall, Formula Motor Racing has a strong replayability score of 7.85.

Luck profile

Formula Motor Racing has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In this light racing card game the players must try to maneuver their team of 2 racing cars into the podium positions over a series of races by playing cards to manipulate the line of vehicles to their advantage. Players can advance their position by playing cards that move their vehicles up the line or drag other team cars back. More powerful cards may require the roll of a dice and can result in great gains or disastrous engine blow-outs that can put cars out of the race and cannot rejoin the fray until the next race begins. Play is quick and simple with players required to play one action per turn, carry out its effects and drawing a card to end their turn. Each race will end after the draw deck is exhausted with one final turn taking place. Points are then awarded for positions 1-6 and a leaderboard is recorded. As the game evolves the leaderboard will be forever changing and in the final race the drivers will know what they have to do to earn the points in order to sit atop the final standings!

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Reiner Knizia

Artists

2
Niklas Böwer Rodger B. MacGowan

Publishers

4
Egmont Polska Gibsons GMT Games Die Spiegelburg