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Deterrence 2x62 box art

Deterrence 2x62

Players

2

Time

20-30

Age

14+

Weight

2.33

Rating

6.60

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Deterrence 2x62 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game. Overall, the game has a strong interaction score.

Replay value

Deterrence 2x62 has a high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It has moderate player interaction and is moderately easy to learn. Overall, it offers a highly replayable experience.

Luck profile

Deterrence 2x62 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

One day, in the past, the civilized world stood in the brink of destruction. The Soviet superpower pointed dangerously their missiles towards the north-american superpower, triggering a crisis that threatened the existence of mankind. It was 1962. In some parallel universe, however, that crisis never ended. Centuries have passed. In secret, terrible killing machines have been developed by both sides. And the time has come that a new arms race may end the world... or devote his side the winner! In Deterrence 2X62, your objective is to win the cold war by destroying the enemy country through a single successful attack, or dominating the richness of the world. During the match, the players can play construction cards in their cities to strengthen their defenses and threaten the enemy cities or play cards as treaties, to avoid enemy attacks. These constructions have Missiles, Anti-missiles, Commands, Treaties, Range and Money, that allows the player who match those resources in the best possible way, be the great winner!

Editions

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Credits

Designers

1
Paulo Santoro

Artists

1
Luis Francisco

Publishers

1
FunBox Jogos

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