allboardgames.com
Desktop Hebocon Battle Kit box art
2017 Ranked #15,229

Desktop Hebocon Battle Kit

This robot-programming battle game has players collect tiles, build a grid-based bot, and score through construction and sumo fights. Memory during gathering and a short build timer make an effective robot harder to assemble.

Fighting Puzzle Grid Coverage Grid Movement

Players

2-4

Play time

20-40 min

Age

6+

Complexity

2/5

Rating

6.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

??????, a.k.a. Desktop HEBOCON Battle Kit, is a Japanese game based on the theme of "HEBOCON".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

??????, a.k.a. Desktop HEBOCON Battle Kit, is a Japanese game based on the theme of "HEBOCON". This is form of 'robot-wars' events, with microbots fighting Sumo matches. One robot must defeat the other according to Sumo wrestling rules, such as pushing them out of the circle, or flipping them to a fall. At HEBOCON events, people construct their own robots and fight knock-out matches to find a winner. HEBOCON is derived from the Japanese word Heboku, meaning 'bad' or 'heavy', something that is childish. HEBOCON is designed for people with little technical ability. This game recreates that experience in a simple build and fight way. During the game, players collect tiles and place them in their build area, a 6x6 grid. Gathering tiles and building is how the player programs their robot to fight. Players gain victory points during the Gather and Build stages, and get more VPs through winning fights in the Battle stage. The player with the most points will be the HEBOCON champion! In the Gather stage, each player takes turns to take a tile from a large circle of pieces. You move your robot forward, taking a tile from the circle. Each time the last player makes a complete lap, they place a nut on the gameboard to show a lap has been completed. Once each player has made nine circuits and collected a stack of nine tiles, then they start to Build. Whilst collecting tiles, players cannot look at their stack and must use their memory for what they need to build. In the Build stage, a player starts a digital timer and everyone has a brief time to assemble their bot. If a player fills out all 36 squares of their grid, they suffer a penalty as their robot is too technical! This reflects the same rules in HEBOCON. Players score points for a solid, connected build, which in HEBOCON is more important than winning a fight. Finally the players Battle with their bots, by placing a nut on a tile on their grid. These are the bots actions, such as moving and making turns in the sumo ring. Once combat is finished, the player with the most points overall is the winner. As well as all the boards and tiles, the game includes a digital timer and a bunch of metal nuts to mark actions in the game. Publisher's summary "Tabletop Hebocon” is themed on HEBOCON, “a robot sumo-wrestling competition for those who are not technically gifted” . Let’s GATHER, BUILD (program), BATTLE and compete for points. Even if a robot doesn’t work well, praise its performance with a shout of “HEBOI!”. ???????????????????????????????? ?????????????????????? ????????????????????????????? ???????????????????????????????? ??????????????????????? HEBOCON???????? HEBOCON ????????????????????? ?????????????????? ??????????????????????????????

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
20–40 min
Age
6+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Roy Nambu

Artists

1
Tanago (???)

Publishers

1
??????? (Pen & Dice)

Linked items

No published linked games yet.