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Desktop Hebocon Battle Kit box art
Rich game profile

Desktop Hebocon Battle Kit

??????, a.k.a. Desktop HEBOCON Battle Kit, is a Japanese game based on the theme of "HEBOCON". This is form of 'robot-wars' events, with microbots fighting Sumo matches. One robot must defeat the other according to Sumo wrestling rules, such as pushing them out of the circle, or...

Players

2-4

Time

20-40

Age

6+

Weight

2

Rating

6.65

Should this hit the table?

Quick read before the metadata.

The Desktop Hebocon Battle Kit has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers a good amount of strategic depth, allowing players to indirectly affect others through resource denial, market manipulation, and strategic positioning. The game requires frequent attention to other players' strategies and turns, leading to a high interaction frequency. However, the level of cooperation required is relatively low. Overall, the game has a strong interaction score, making it engaging and competitive.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.8

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Desktop Hebocon Battle Kit has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. It also offers a good amount of strategic depth, allowing players to indirectly affect others through resource denial, market manipulation, and strategic positioning. The game requires frequent attention to other players' strategies and turns, leading to a high interaction frequency. However, the level of cooperation required is relatively low. Overall, the game has a strong interaction score, making it engaging and competitive.

Replay value

The Desktop Hebocon Battle Kit has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Desktop Hebocon Battle Kit is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

??????, a.k.a. Desktop HEBOCON Battle Kit, is a Japanese game based on the theme of "HEBOCON". This is form of 'robot-wars' events, with microbots fighting Sumo matches. One robot must defeat the other according to Sumo wrestling rules, such as pushing them out of the circle, or flipping them to a fall. At HEBOCON events, people construct their own robots and fight knock-out matches to find a winner. HEBOCON is derived from the Japanese word Heboku, meaning 'bad' or 'heavy', something that is childish. HEBOCON is designed for people with little technical ability. This game recreates that experience in a simple build and fight way. During the game, players collect tiles and place them in their build area, a 6x6 grid. Gathering tiles and building is how the player programs their robot to fight. Players gain victory points during the Gather and Build stages, and get more VPs through winning fights in the Battle stage. The player with the most points will be the HEBOCON champion! In the Gather stage, each player takes turns to take a tile from a large circle of pieces. You move your robot forward, taking a tile from the circle. Each time the last player makes a complete lap, they place a nut on the gameboard to show a lap has been completed. Once each player has made nine circuits and collected a stack of nine tiles, then they start to Build. Whilst collecting tiles, players cannot look at their stack and must use their memory for what they need to build. In the Build stage, a player starts a digital timer and everyone has a brief time to assemble their bot. If a player fills out all 36 squares of their grid, they suffer a penalty as their robot is too technical! This reflects the same rules in HEBOCON. Players score points for a solid, connected build, which in HEBOCON is more important than winning a fight. Finally the players Battle with their bots, by placing a nut on a tile on their grid. These are the bots actions, such as moving and making turns in the sumo ring. Once combat is finished, the player with the most points overall is the winner. As well as all the boards and tiles, the game includes a digital timer and a bunch of metal nuts to mark actions in the game. Publisher's summary "Tabletop Hebocon” is themed on HEBOCON, “a robot sumo-wrestling competition for those who are not technically gifted” . Let’s GATHER, BUILD (program), BATTLE and compete for points. Even if a robot doesn’t work well, praise its performance with a shout of “HEBOI!”. ???????????????????????????????? ?????????????????????? ????????????????????????????? ???????????????????????????????? ??????????????????????? HEBOCON???????? HEBOCON ????????????????????? ?????????????????? ??????????????????????????????

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Credits

People and publishers

Designers

1
Roy Nambu

Artists

1
Tanago (???)

Publishers

1
??????? (Pen & Dice)

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