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Time Arena box art

Time Arena

Players

2-4

Time

3-10

Age

10+

Weight

2.1

Rating

6.72

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Time Arena has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Time Arena has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Time Arena has a strong replayability score of 7.68.

Luck profile

The final luck score for Time Arena is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. However, the game is still moderately dependent on luck, with a significant influence from random elements. Overall, Time Arena offers a good balance between luck and strategy.

Overview

Through incessant wars for its control, the Lords of Time put the source of immortality at risk. To prevent its drying up and their own demise, they created the Time Arena: a sacred place where they fight, invoking the spirits of warriors from ancient time or from distant galaxies. Those who manage to dominate time and destroy the opponent's Totem gain the right to access the source and thus ensure the lineage of the Lords of Time. Time Arena is a confrontation game for two players or two teams. You control four fighters, and your aim is to destroy your opponents' Totem — but time is running out, and you have only five minutes… When the timer shows « 0 », you lose the game! In more detail, players take turns performing their team's actions, after which the other player's (or team's) turn begins. Each player has five minutes, which they can use as they wish all along the game. At the beginning of the game, the first player triggers the Arena Clock, which counts their time. When they decide their turn is over, for whatever reason they might decide, they pass play by pressing the Arena Clock. This both ends their countdown and starts the opponent's. You will also have to deal with another time factor since each of the characters forming your team has a specific recharge time. When a character is destroyed in the Time Arena, its sand timer is turned over, and the character returns to play after all the sand has run out.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Fabrice Lamouille

Artists

2
ann&seb Shanshan Zhu

Publishers

1
BLAM !

Linked items

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