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Demon's Run box art
1981 Ranked #20,179

Demon's Run

This science-fiction racing simulation has pilots design ships, navigate lethal space hazards, and recover buoys for victory points. Fuel, ship systems, moving mines, and rival positions create a constant balance between reaching a valuable buoy and surviving the course.

Racing Science Fiction Action Points Bias

Players

2-4

Play time

120-180 min

Age

12+

Complexity

2.56/5

Rating

5.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"A game of the Starcup Challenge Racing Series" Demon's Run is a simulation of the most demanding and deadly race in the Starcup Challenge Racing Series.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"A game of the Starcup Challenge Racing Series" Demon's Run is a simulation of the most demanding and deadly race in the Starcup Challenge Racing Series. A course constructed in a savage area of turbulent space studded with rotating black holes, fluctuating intense radiation zones, space-time disruption fields and randomly moving hunter-killer mines that will test your piloting skill and courage to the fullest. Set within this field are a series of Buoys that must be recovered to score victory points. Some of the Buoys are in fixed positions, others move randomly. The most valuable of all are the Astaroth, Belial and Lucifer Buoys which are locked in tight orbit in the intense radiation zones surrounding the monstrous Hell2 and Hell3 black holes. Players must design their ships' maximum function levels in each category of ship operation and must pilot the ship through the treacherous course in the quest of Buoys. Players must always be aware of the course obstacles, the positions of the other racers, and the remaining fuel supply of their ship. Demon's Run is a game that is played in a delicate balance between success and disaster. It is not some simple couple hundred laps around an oval track. Demon's Run is a wide eyed, full power leap into the mouth of Hell! You design your ship before each race by distributing points between Fuel, Structural Integrity, Pilot Integration, Main Engines, Manoeuvre Engines, Tractor (used to recover buoys), Laser (used to attack buoys, mines and other players' ships), Scrambler (used to disorient an opposing player), Screens and Velocity. Campaign rules are provided so pilots and ships can improve between races. It is relatively easy to make the game playable by more than four --you need only make up more ship set up sheets and a few counters.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
120–180 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Michael J. Matheny

Artists

1
John Robinson

Publishers

1
Yaquinto

Linked items

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