Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Tactical space combat. Each player is a pirate squadron or convoy escort squadron (on its way to relieve a besieged Mars).
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Critical Hits and Failures
Exceptional die results create unusually strong successes or severe failures.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Tactical space combat. Each player is a pirate squadron or convoy escort squadron (on its way to relieve a besieged Mars). The action occurs amidst the asteroid belt between Jupiter and Mars, Star Wars style (e.g. this "belt" looks more like a proto-planet than an actual asteroid belt) --asteroids offer shelter and menace as you weave your way through them. Ships are designed by the players then flown in the missions. Missiles, lasers, tractor beams, oh my! Play involves energy allocation using little cardboard sliders. Fast and furious. Shooting Stars: A Tactical Game of Fighter Combat in Space is a similar game, but more involved and detailed.