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Delicious box art

Delicious

Players

?-?

Time

20-30

Age

14+

Weight

1.88

Rating

7.00

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Delicious has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to each other's actions. However, the game does not emphasize cooperation as much.

Replay value

Delicious offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability of the game further enhance its replay value. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Delicious has a strong replayability score of 7.9.

Luck profile

Delicious has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Spend the afternoon in your rooftop or backyard garden. Relax while enjoying this artful game of picking, pairing, and planting fruits and vegetables. Grow your plants in whatever container you can. Wheelbarrows, boots, suitcases – use anything you can to grow delicious eats! Will you create the most delicious garden? Over the course of a game of Delicious, players fill their respective gardens with fruits and vegetables by sketching them based on cards and tokens that are revealed in the community area. Players take their turns sketching simultaneously each round as these plants are revealed. Earn the most points by planting fruits and vegetables in your makeshift containers and planters. A game lasts 12 rounds. Every round, 2 Vegetable cards are flipped (1 from each deck) and a Fruit / Tool token is placed on each card. Each player then decides to use one or both cards (and their tokens), given certain restrictions. When you use a card and token, you mark your Garden and Play sheets, trying to get different combinations of fruits and vegetables. The cards in the middle are common, but players place them in different containers within their garden setting up different combinations and scoring opportunities. Bonus tools and special powers mean that no two gardens are ever alike. After 12 rounds, the player with the highest score wins. - If there is a tie, the player whose fruit planter score is higher wins. - If there is still a tie, the player who has marked the most First Potter Bonus icons wins.

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