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Deathride: Mars-la-tour 1870 box art

Deathride: Mars-la-tour 1870

Players

2

Time

?-?

Age

?+

Weight

2.5

Rating

7.11

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.7

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a significant aspect of the game.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience.

Luck profile

The final luck score for Deathride: Mars-la-Tour 1870 is 7.333, indicating a moderate level of luck influence. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

“Not everyone can command an army of 140,000. It is difficult to manage when one is not used to it” Maréchal Canrobert during the trial of Maréchal Bazaine Death Ride covers the battle of 16 August 1870 between French units of the Imperial Armée du Rhin seeking to retreat west from Metz, and German Confederation forces seeking to deny the French escape by turning their southern flank. Neither side was fully aware of the other’s position. Faced with the unknown both armies conformed to type with the French defending strongly and the Germans attacking. For once, though, the French far outnumbered the Germans. As a result a heavily outnumbered German army was forced to make a series of attacks to prevent the French discovering its weakness and to deny the French their retreat to the west. Had the French pushed the Germans aside they would have been able to combine their armies and possibly protect Paris. They might also have avoided the collapse of the Bonapartist cause. This version appeared in Against The Odds magazine #24 Full color 22"x34" map 140 full color die-cut 1/2" and 88 5/8" counters Rulebook length - 16 pages Complexity - Low Solitaire Suitability - Medium Playing Time - 4 hours Design - Charles Vasey Development - Paul Rohrbaugh Graphic Design - Craig Grando

Editions

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Credits

Designers

1
Charles Vasey

Artists

2
Craig Grando Mike Siggins

Publishers

2
Against the Odds LPS, Inc.

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