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Deathride: Mars-la-tour 1870 box art
2008 Ranked #10,013

Deathride: Mars-la-tour 1870

A Franco-Prussian War battle wargame has French forces seek a retreat from Metz while German forces try to block their escape. Uncertainty over enemy positions drives the struggle between a strong defense and repeated attacks.

Wargames Wargame Post-Napoleonic Area Movement Area-Impulse

Players

2

Play time

Not listed

Age

?+

Complexity

2.5/5

Rating

7.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

“Not everyone can command an army of 140,000.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

“Not everyone can command an army of 140,000. It is difficult to manage when one is not used to it” Maréchal Canrobert during the trial of Maréchal Bazaine Death Ride covers the battle of 16 August 1870 between French units of the Imperial Armée du Rhin seeking to retreat west from Metz, and German Confederation forces seeking to deny the French escape by turning their southern flank. Neither side was fully aware of the other’s position. Faced with the unknown both armies conformed to type with the French defending strongly and the Germans attacking. For once, though, the French far outnumbered the Germans. As a result a heavily outnumbered German army was forced to make a series of attacks to prevent the French discovering its weakness and to deny the French their retreat to the west. Had the French pushed the Germans aside they would have been able to combine their armies and possibly protect Paris. They might also have avoided the collapse of the Bonapartist cause. This version appeared in Against The Odds magazine #24 Full color 22"x34" map 140 full color die-cut 1/2" and 88 5/8" counters Rulebook length - 16 pages Complexity - Low Solitaire Suitability - Medium Playing Time - 4 hours Design - Charles Vasey Development - Paul Rohrbaugh Graphic Design - Craig Grando

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
180 min
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Charles Vasey

Artists

2
Craig Grando Mike Siggins

Publishers

2
Against the Odds LPS, Inc.

Linked items

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