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Deal, Gentlemen Collectionneurs box art

Deal, Gentlemen Collectionneurs

Players

2-3

Time

?-?

Age

7+

Weight

1

Rating

6.08

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Deal, Gentlemen Collectionneurs has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

The game has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

The final luck score for Deal, Gentlemen Collectionneurs is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

You are playing the roles of millionaires who collect mysterious artefacts from the four corners of the earth. Apparently, when collected in threes, these objects have amazing powers. Auctions bore you, so instead you and your rivals have to agree on how to divvy up each load of artefacts. In each round, three objects must be divided up between two players. Each person takes what he or she wishes – if the other person agrees! Is it a deal? In each round (or Deal), place 3 artefact cards in the middle of the table: 2 face up and 1 face down. Two players must agree on how to divide up these 3 cards. Attention: all the cards must go somewhere; none can be set aside. Cards from previous rounds cannot be exchanged. Negotiations are free and open. They end as soon as both players accept a proposal and say, “DEAL!” Once an agreement has been reached, the 2 players each take their share and place it behind their own screens. The player who has obtained the face-down card can look at it (secretly or openly) and put it with his or her other cards. The game ends with there are no more cards in the stack.

Category

1

Mechanism

1

Media

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Editions

Edition Year Language Publisher / Region
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Commerce

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Credits

Designers

2
Etienne Daniault Florian Sirieix

Publishers

1
Éditions La Donzelle

Linked items

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