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Troika box art

Troika

Players

2-5

Time

?-?

Age

7+

Weight

1.27

Rating

6.22

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Troika has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not heavily emphasize cooperation.

Replay value

Troika offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is moderate, and the game scales well with different player counts. While it may not be the easiest game to learn, it strikes a good balance between depth and accessibility. Overall, Troika has a strong replayability score of 7.95.

Luck profile

Troika has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. Overall, Troika strikes a balance between luck and strategy.

Overview

Not far into the future, a stone was found in a star — then more stones were found, and it turns out that if you combine three of these stones in the right way, you create a very valuable jewel. What's more, you can combine them in a different way to create fuel. In Troika, you are an adventurer who has dreamed of making a fortune, so you've travelled to this star along with other wanderers. Unfortunately, your spacecraft has no more fuel, so while you'd like to create jewels, if you don't also create fuel, you'll die as the richest person at the end of the universe! In the game, you place all the heptagonal tiles face down on the table, and on a turn you either draw a face-down tile or take a face-up tile that someone returned to the table. You're trying to collect both three tiles of the same number (to serve as fuel) and three tiles in numerical order (to transform into a gem). If you have no fuel, you can't win the game; of those who do have fuel, the player with the most valuable jewel wins.

Mechanism

1

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