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The Deadlies box art

The Deadlies

Players

3-6

Time

?-?

Age

10+

Weight

1.44

Rating

6.98

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The Deadlies has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

The Deadlies has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The Deadlies has a moderate influence of luck. Random elements like dice rolls or card draws have a notable impact on the game outcome, but players also have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

GREED, PRIDE, WRATH... just three of the 7 Deadlies you will encounter in this devious little card game, themed on the 7 Deadly Sins. Do your best to rid yourself of them all, as soon as you can - while your opponents do their damnedest to fill your hand with more. Empty your hand three times to WIN - and become the ENVY of all your friends! Object: Play as many cards as you can each turn, of the same Suit, Number value or a Straight of any length, trying to empty your hand as quickly as possible, while at the same time preventing your opponents from doing the same. The top most card of the set you play activates that suit's ability, either helping you further or sandbagging your opponents. Each time you successfully empty your hand (and manage to keep it empty until the end of the turn), your new starting hand will be two cards smaller than the previous time, as tracked by your Wickedness token. (6, 4, 2, 0) Empty your hand three times, and you WIN! A nasty little card game for a hell of a good time. -description from publisher

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