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Deadlands: Doomtown Range Wars box art

Deadlands: Doomtown Range Wars

Players

2-8

Time

?-?

Age

10+

Weight

2.2

Rating

6.26

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Deadlands: Doomtown Range Wars has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

The final luck score for Deadlands: Doomtown Range Wars is 6.33 out of 10. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Doomtown: Range Wars is a customizable disc game. Each of the boxed sets contains 8 sheets of die-cut discs which may contain an assortment of combat markers, weapons and ammo, spells, cowboys, supernatural adversaries, terrain, buildings, and more. The starter set also includes a rulebook, and everything needed to play. These sets were produced in 2000 by Fantasy Flight Games, and are set in the Deadlands game world of the wild west (but there are other themes that use the same disc mechanism). This game uses full-color illustrated discs to represent the cowboys, supernatural beings, buildings, and other accessories used in the game. The discs are used to wage gunfights and large-scale western battles. The discs each have game stats such as: pistol/rifle skill, hand-to-hand combat, movement, leadership, wounds, and special abilities which can help or hinder combat. This game is similar in style to many military wargames, except that the counters are much larger (1.5 to 4 inches in diameter!), allowing for amazing full-color unit illustrations, and detailed special abilities like those seen in fantasy card games.

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