Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You've conquered death and mastered all nine dimensions of space-time. Reality bends to your every whim and desire.
Core mechanisms
Key systems that shape the decisions players make.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Open Drafting
Select cards or items from a shared face-up display.
Variable Phase Order
The order of phases changes according to player choices or game state.
Read the full game description
You've conquered death and mastered all nine dimensions of space-time. Reality bends to your every whim and desire. You are the absolute best there ever has been, a necromancer at the top of their game. The only downside is that no one likes you on account of the creeping around with dead bodies and the lack of sunlight. But who needs friends when you can make them? Dead Man's Cabal is a mid-weight strategy game from Daniel Newman, with game development from Jonathan Gilmour (Dead of Winter, Dinosaur Island). In the game, 2-4 players compete to bring the dead back to life so that they can throw a party with actual, you know, guests. The gameplay is a clever interplay of a unique action selection mechanism that allows players to choose both a private action followed by a group action, requiring tense decision-making on the timing of the different phases of the game. Collect bodies, crystal skulls, and runes, then bring the dead back to life. This might sound simple enough, but triggering the actions in just the right order requires careful planning to make sure you aren't helping your competitors more than yourself. —description from the publisher