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Das Verdrehte Labyrinth box art
2016 Ranked #21,851

Das Verdrehte Labyrinth

A shifting maze game has players rotate hedges, move through changing paths, and visit targets shown on six cards. Magic cards aid movement, and completing every target before reaching the required exit wins.

Children's Game Maze Point to Point Movement

Players

2-4

Play time

Not listed

Age

6+

Complexity

1/5

Rating

5.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The labyrinth in the magic garden is constantly changing. By clever rotating the magical hedges, players open new paths to mysterious creatures and precious treasures.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The labyrinth in the magic garden is constantly changing. By clever rotating the magical hedges, players open new paths to mysterious creatures and precious treasures. Magic cards help to fulfill the tasks. Who masters the turns and finds his way out of the magic garden first? A new twist at the changing labyrinth. This time, the paths are bordered by hedges, which can be rotated to change the paths. Each player has a stack of cards that direct him to various places in the labyrinth. In his turn, the player moves his pawn along the path; he may also rotate one hedge before, during or after his move. If he reaches his current target, he turns his next target card face up. Otherwise, he gets a magic card as consolation. The magic cards can be used during a players turn to aid movement. A hole allows to slip through a hedge. Two fairies allow to fly from one fairy spot to another one, ignoring the terrain in between. A player may use any number of magic cards in his turn. After a player has visited the targets on his six cards, the other players decide which exit he needs to reach to win the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
15 min
Age
6+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Michael Feldkötter Max J. Kobbert

Artists

3
Michael Feldkötter Max J. Kobbert Joachim Krause

Publishers

1
Ravensburger

Linked items

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