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Dark Age: Feudal Lords box art
1996 Ranked #13,067

Dark Age: Feudal Lords

Fantasy combat card game has leaders recruit mercenaries, equip them, and defeat rival bands. Character skills, weapons, life, and ranged or close combat strings create detailed tactical clashes.

Customizable Games Card Game Collectible Components Collectible: Collectible Card Games

Players

1-2

Play time

Not listed

Age

12+

Complexity

3.2/5

Rating

6.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Get a band of mercenaries together and go beat up someone else's band of mercenaries. You must first spend resource points to try and sway mercs to fight for you.

Read the full game description

Get a band of mercenaries together and go beat up someone else's band of mercenaries. You must first spend resource points to try and sway mercs to fight for you. You then arm them to the teeth and give them skills. Each character has a life value (how much damage it can take), a control value (used to recruit the person), a skill number (max amount of skills that can be played on the person), a weapon number (quantity of weapons that may be carried) and combat strings. The combat is quite involved and owes more to miniature gaming than to card games. First you roll for ranged attacks and compare rolls to your DF string. Each roll that meets or exceeds a number of the string hits so it possible to score multiple hits with one combatant. The defender then gets to fire back in the same manner. After DF is resolved you go to Close Combat. Close combat is handled much the same way except you also have a blocking string so it is possible to block hits. Special mention must be made of the artwork on the cards. It is stunning. Online Play CCG Workshop (no longer available)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
30 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Luke Peterschmidt

Artists

4
Rick Berry John Bolton Tim Bradstreet Gerald Brom

Publishers

1
FPG

Linked items

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