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A.d. 30 box art

A.d. 30

Players

1-2

Time

?-?

Age

13+

Weight

2.22

Rating

6.71

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

The game a.d. 30 has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate ease of learning also contribute to its replay value.

Luck profile

The final luck score for a.d. 30 is 7, indicating a moderate level of luck influence. The game has a balanced mix of random elements and player strategy. While random elements have a notable impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. Overall, a.d. 30 relies more on player strategy and decisions rather than pure luck.

Overview

A.D. 30: Jesus’ Journey to Jerusalem is a very reverent solitaire game that takes you, as the player, along the travels of Jesus, from His baptism in the River Jordan to His triumphant entry into Jerusalem. Along the way, you will make decisions which will affect the outcome of His journeys and teachings. Thirteen possible alternate outcomes are included not to imply that other outcomes were in fact possible, but to build a strategy game that includes challenges with possibility of success and failure as the player of the game. Achieving the Major Victory (the historical outcomes) will demonstrate the extraordinary set of circumstances that took place and were necessary to achieve the birth of Christianity. The events that take place often cause the political and religious leaders of the area (represented by Caiaphas, Herod Antipas, and Pontius Pilate in the game) to take notice and become increasingly concerned. In game terms, this is shown by moving those Leader markers along a track on the game board, advancing them from their start spaces one step at a time until they reach the final space on that track (“Arrest in Jerusalem”), at which point they attempt to arrest Jesus. You get the chance to react to these movements with several choices each game turn. The goal is to assemble all twelve apostles, maintain a high level of piety, and enter into Jerusalem. Additionally, when trying to reconstruct the beginnings of Christianity historically, it is imperative that Judas betrays Jesus in Jerusalem. Events tend to push Jesus towards Jerusalem, but try to avoid entering too early before all the important pieces are in place! Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale

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Credits

Designers

1
Tom Decker

Artists

1
Chris Taylor (I)

Publishers

1
Victory Point Games

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