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Curses! box art
2001 Ranked #18,337

Curses!

This elimination party game has players perform challenges while obeying accumulating behavioral curses and trying to outlast everyone else. Missing a required behavior turns a curse against you, and breaking three removes you from the game.

Action / Dexterity Card Game Acting Role Playing

Players

3-6

Play time

Not listed

Age

12+

Complexity

1.13/5

Rating

5.64

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Each player starts the party game Curses! by drawing one Curse card and placing it face-up on the table.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Each player starts the party game Curses! by drawing one Curse card and placing it face-up on the table. What? Curses? How can this be a party?! Ah, but these Curses are fun, not malicious, something along the lines of "You can't bend your elbows" or "You must declare eternal love to anyone who rings the bell during this game". After that, each turn in Curses! the active player takes two actions in this order: Draw a Challenge card. This card presents you with an action you must perform – a role to act out, a story to tell, an opinion to explain. Draw a Curse card and give it to another player. "You, bark like a dog whenever the player on your right reads a card!" So where's the game? You must obey the Curses placed upon you at all times – and if someone notices that you're not barking or declaring eternal love or doing whatever else it is you're supposed to be doing, then that player rings the central bell and reveals you for a louse and a nogoodnik. As a penalty, you must turn the Curse card you violated face down. And while you might think that lifting a Curse is good, break three Curses and you're out of the game. Eventually only one person will remain, and this Curse-loving looney wins the game!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4
Play time
25 min
Age
12+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Brian Tinsman

Artists

2
Michael Eidelberger Olivier Fagnère

Publishers

1
Play All Day Games

Linked items

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