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Curse You, Robin Hood! box art

Curse You, Robin Hood!

Players

1-6

Time

15-20

Age

14+

Weight

1.5

Rating

6.70

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The game Curse You, Robin Hood! has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a good level of player interaction.

Replay value

Curse You, Robin Hood! has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is moderately easy to learn. Overall, it provides a highly replayable and engaging experience.

Luck profile

Curse You, Robin Hood! has a moderate influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, but players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game has a balanced mix of luck and strategy.

Overview

You’re a merchant of Sherwood Forest trying to get rich while dodging those thieving Merry Men. Get as much treasure as possible, but not so much that Robin Hood notices you as a target! Gameplay: Each turn, everyone plays one card from their hand simultaneously. Lots of negotiation, bluffing, and smack talk happens during this stage. When everyone is ready, they reveal their chosen cards. If two players reveal the same rank, they must trade their cards. If three or more players reveal the same rank, they must trade clockwise with each other. From any remaining players, players who played the highest and lowest ranks must trade with each other. Finally, any remaining players must trade with the central market display. Whatever card you end up with goes into your stockpile. At the end of the round, whoever has the most “Target” symbols in a type of good will lose all of those cards. This is a good time to shout "Curse you, Robin Hood!" Then you add up the highest rank of each suit you have remaining for your final score!

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Credits

Designers

1
Daniel Solis

Artists

1
Molly Ostertag

Publishers

2
(Web published) Mandala Jogos

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