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Clash Of The Cards box art

Clash Of The Cards

Players

2-6

Time

20-40

Age

8+

Weight

1.5

Rating

6.61

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Clash of the Cards has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in this game.

Replay value

The game Clash of the Cards has a high replayability score of 7.9. It offers a great degree of variability in each playthrough, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. It scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Clash of the Cards has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Clash of the Cards is a high-speed, strategic battle card game in which you battle your opponents to steal cards and win hands. To win each hand of this rummy-style game you collect armies (sets of 4). The first player to collect 2 armies wins the hand, and all players count points. Keep playing hands until someone reaches 1,000 points. Each card in the game can be harnessed during battle. Use special cards to defend your armies, to walk away from battle, slow down your opponents, or join battles you were not invited to, in order to increase your chance at winning cards. This game allows you to set up traps for other players and develop attack and defense strategies from your first turn.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Justin Martin

Publishers

1
Blue Wasatch Games

Linked items

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