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The Plan box art
2021 Ranked #20,157

The Plan

This simultaneous card-management game has rival masterminds assemble thief teams, steal museum treasures, and score the most points from sets. Smaller teams arrive first but larger teams can take more, while matching experts cancel each other out.

Bluffing Card Play Conflict Resolution Set Collection Theme: Burglary and Heists

Players

2-6

Play time

20-40 min

Age

8+

Complexity

1/5

Rating

5.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Plan is a fast-paced, light, card-management game with set-collection goals. In this simultaneous-play game, players form teams of expert thieves and attempt to steal valuable treasures from the museum in a series of heists.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Plan is a fast-paced, light, card-management game with set-collection goals. In this simultaneous-play game, players form teams of expert thieves and attempt to steal valuable treasures from the museum in a series of heists. Each round, new treasures become available. However, treasures may be stolen only by experts in the specific field. The masterminds must try to assemble the best team to send in. The treasures collected range from valuable jewels, to ancient artifacts, to priceless paintings, so the team assembled must match the treasure available. To play, each mastermind commits to their team by choosing one card from their hand. These are called "plan cards", and they have a variety of experts on each card. Players keep their teams hidden until everyone is ready to reveal their cards at once. The smallest teams get to collect treasures first, but teams with more experts can collect more items. However, larger teams move slower, so treasures may not be available when they arrive. Teams with matching experts cancel each other out, so players must form the right teams, while also sending them in at the right time. The game ends when the treasures have been collected. Each item is worth victory points, and complete sets of any treasure earn extra bonus points. Whoever has the most points wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
20–40 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Ken Gruhl Quentin Weir

Artists

1
Brandon Lewis

Publishers

1
R&R Games

Linked items

No published linked games yet.