Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Crown of Ash is a strategic worker placement and area control game for 1 to 4 players. The promise of a dreamless sleep was a lie.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Turn Order: Stat-Based
Determine or change the order in which players take their turns.
Read the full game description
Crown of Ash is a strategic worker placement and area control game for 1 to 4 players. The promise of a dreamless sleep was a lie. The Lords awoke after a hundred years of staring into deepest depths of oblivion; every moment wracked by nightmarish dreams. They no longer cared for peace, but now desired power. The bleak slumber had revealed an ancient secret to them, the arcane knowledge of necromancy. It gave them the ability to build armies from the wastes of their lands. Those fallen in the first war, would rise again and march into a bloody second, a devastating conflict that would determine who, at last, would lay claim to the Crown of Ash. Players take on the role of vengeful necromancers. Sending out their loyal minions to do their bidding. Gathering resources to the raise powerful undead armies Building mighty structures offering better resources and earning influence over the land Marching your undead army into battle to take other players structures and defend your own with all your might Over 4 rounds players will earn influence points based on the structures they control, the player with the most influence at the end of the game will take control of the kingdom and rule for the rest of time. —description from the designer