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Crown Of Ash box art

Crown Of Ash

Players

1-4

Time

60-120

Age

14+

Weight

2.5

Rating

8.02

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Crown of Ash has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Crown of Ash has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Crown of Ash has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Crown of Ash is a strategic worker placement and area control game for 1 to 4 players. The promise of a dreamless sleep was a lie. The Lords awoke after a hundred years of staring into deepest depths of oblivion; every moment wracked by nightmarish dreams. They no longer cared for peace, but now desired power. The bleak slumber had revealed an ancient secret to them, the arcane knowledge of necromancy. It gave them the ability to build armies from the wastes of their lands. Those fallen in the first war, would rise again and march into a bloody second, a devastating conflict that would determine who, at last, would lay claim to the Crown of Ash. Players take on the role of vengeful necromancers. Sending out their loyal minions to do their bidding. Gathering resources to the raise powerful undead armies Building mighty structures offering better resources and earning influence over the land Marching your undead army into battle to take other players structures and defend your own with all your might Over 4 rounds players will earn influence points based on the structures they control, the player with the most influence at the end of the game will take control of the kingdom and rule for the rest of time. —description from the designer

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Editions

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Credits

Designers

1
Richard Lawton

Artists

2
Vadim Mishin Rafael Nobre

Publishers

1
Card Noir

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