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Crosshairs box art

Crosshairs

Players

2-4

Time

?-?

Age

8+

Weight

2.5

Rating

7.71

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 3.5

More strategic control

Table feel

Crosshairs has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Crosshairs has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Crosshairs has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Crosshairs is a combinatorial game with a WW1 aerial combat theme. Players each have a squadron of planes and move all of their planes each turn. Movement consists of either a) a straight pass flight (no altitude change) b) a climb (increasing the height of the piece by adding an additional ring) or c) a dive (losing height to make a sequence of moves by removing one ring per descent height). Pieces are captured when they are in the line of fire of two or more enemy planes. Clouds block line of fire and provide strategic cover during play. If a player is reduced to having only one plane, he's shot from the sky (i.e., is eliminated from the game). A player wins when he reduces the only remaining opponent to only one plane. Games are brutal, fast, and fun. The base game includes components for a 2-player game. If you wish to add more players you'll need the expansion (one per additional player). COMPONENTS (NESTORGAMES edition) Base game (2 players): Board (2 pads), 16 foam clouds, 40 altitude rings (laser cut 8mm 'ice' acrylic), 2 small plastic boxes, 5 red biplanes, 5 green biplanes, carrying case. Expansion (per extra player): 5 biplanes (orange or yellow), 20 altitude counters, carrying case. Please indicate colour if you purchase one set only. You can see the biplanes in the pictures below.

Editions

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Credits

Designers

1
Stephen Tavener

Artists

2
Néstor Romeral Andrés Stephen Tavener

Publishers

2
(Web published) nestorgames

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