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Crosshairs box art
2010 Ranked #13,256

Crosshairs

Abstract aerial combat game has squadrons maneuver planes, change altitude, and create intersecting lines of fire. Clouds provide cover, while reducing a rival to one plane eliminates that player from the battle.

Abstract Abstract Strategy Print & Play Grid Movement Category: Combinatorial

Players

2-4

Play time

Not listed

Age

8+

Complexity

2.5/5

Rating

7.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Crosshairs is a combinatorial game with a WW1 aerial combat theme. Players each have a squadron of planes and move all of their planes each turn.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Crosshairs is a combinatorial game with a WW1 aerial combat theme. Players each have a squadron of planes and move all of their planes each turn. Movement consists of either a) a straight pass flight (no altitude change) b) a climb (increasing the height of the piece by adding an additional ring) or c) a dive (losing height to make a sequence of moves by removing one ring per descent height). Pieces are captured when they are in the line of fire of two or more enemy planes. Clouds block line of fire and provide strategic cover during play. If a player is reduced to having only one plane, he's shot from the sky (i.e., is eliminated from the game). A player wins when he reduces the only remaining opponent to only one plane. Games are brutal, fast, and fun. The base game includes components for a 2-player game. If you wish to add more players you'll need the expansion (one per additional player). COMPONENTS (NESTORGAMES edition) Base game (2 players): Board (2 pads), 16 foam clouds, 40 altitude rings (laser cut 8mm 'ice' acrylic), 2 small plastic boxes, 5 red biplanes, 5 green biplanes, carrying case. Expansion (per extra player): 5 biplanes (orange or yellow), 20 altitude counters, carrying case. Please indicate colour if you purchase one set only. You can see the biplanes in the pictures below.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
20 min
Age
8+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Stephen Tavener

Artists

2
Néstor Romeral Andrés Stephen Tavener

Publishers

2
(Web published) nestorgames

Linked items

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