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Cirondo box art

Cirondo

Players

2-4

Time

30-60

Age

13+

Weight

2.88

Rating

5.61

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game Cirondo has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a low emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

Cirondo has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for discovering new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Cirondo is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

Played on a round board the object of the game is to eliminate your opponent(s) whilst remembering the game is about offense, defense and sacrifice. You are to advance forward one space at a time with your moons, whilst defending them with your planets and setting up strategies to attack your opponent(s) stellars. When the moon reaches the inner ring it is sucked into the void and exchanged for a solar system. The solar systems are the most powerful stellar which every player is aiming to get. The planets are defending pieces which can only move in arcs around the board. A great strategy game for 2 or 4 players or 2 teams of two.

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Credits

Designers

1
Angus Wright

Publishers

2
Cirondo Games Company Limited Egmont Litas

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