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Crisis: Korea 1995 box art

Crisis: Korea 1995

Players

2-4

Time

?-?

Age

12+

Weight

4.33

Rating

6.93

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Crisis: Korea 1995 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much. Overall, it has a strong interaction score of 7.3.

Replay value

The game Crisis: Korea 1995 has a high replayability score of 7.8, indicating that it offers a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions also adds to its replay value. However, it may not be the easiest game to learn, which may affect its accessibility for some players.

Luck profile

The final luck score for Crisis: Korea 1995 is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Forty years of tense, uneasy peace are suddenly shattered as the Korean Peninsula erupts in renewed warfare. Two peoples -- historically, ethnically, and culturally homogeneous, but polarized by politics and economics -- hurl men, weapons, and materials into the fray in an attempt to settle their division once and for all. From Pyongyang in North Korea to Pusan in South Korea, the battle rages. While the front line surges east to west across the peninsula, both sides commit airborne and seaborne Special Forces and Marines as well as their Air Forces to deep penetrations into enemy territory. With skilled infiltration capabilities, and the strategic mobility of armor, airmobile, paratroop, and marine forces, there is no safe haven throughout the length or breadth of Korea. While the North and South battle for a quick, decisive victory, the world awaits the response of the two military superpowers in the region, the United States of America and the People's Republic of China. Will the United States reinforce the South, and if so, how, when, and in what strength? Will the Communist Chinese again intervene into the Korean conflict as they did in 1950? As the situation evolves, choices are made, forces are committed, and the security of Japan and the future of the two Koreas hangs in the balance. Crisis: Korea 1995 allows players to fight a near-future war on the peninsula. Players have access to virtually all available military assets of North and South Korea, as well as large forces from the USA and the PRC. The integrated, easy-to-learn air-land combat system allows for unit efficiency, armor effects, tunnels, light infantry, attack helicopter, Close Air Support, Cruise Missiles, and particularly tough terrain of Korea.

Editions

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Credits

Designers

1
Gene Billingsley

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games