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Light Division box art
1989 Ranked #19,206

Light Division

Maneuver forces across tactical or historical battle maps.

Wargames Modern Warfare Wargame Hexagon Grid

Players

1-2

Play time

Not listed

Age

12+

Complexity

3.67/5

Rating

6.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The near future. After years of simmering, the Middle East has exploded into conflict.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The near future. After years of simmering, the Middle East has exploded into conflict. Tian closes the Strait of Hormuz. choking off the West's vital oil supply. In 1980 Carter couldn't invade Iran and rescue the hostages because the Walker spy ring enabled the Soviets to mass on the border waiting to invoke an old treaty promising mutual support. Carter's Christmas Scpise never happened. President Bush is not an hampered, and immediately sends in the 29th Light Division to take the Strait, hold it, and wait for reinforcements. • Can the Light Division stop the Iranian Revolutionary Guard? • Will Gorbachev's Red Army invoke the mutual support treaty and come to the aid of their 'friends"? • And, finally, will the 82nd Airborne get to the Strait in time? Light Division is an advanced game, for two players, depicting a hypothetical conflict in the near future. CONTENTS: 1 32 page rule book 1 full color map 400 die cut counters 1 ten sided die 1 plastic tray Players: 2 Playing Time: 3-6 hours (from the back of the box) Operational game of modern combat in Middle-East Gulf area, with the U.S. Rapid Deployment Force attempting to secure the Strait of Hormuz following its closure by Iran. The scale is one day per turn and one mile per hex. Units are battalions and some Iranian regiments. There are five scenarios, including a 'come-as-you-are" U.S. incursion, a more carefully prepared operation, and two levels of Soviet intervention. (from BGG user)

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Type

1

Category

2

Mechanism

1

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
240 min
Age
12+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

2
Joseph M. Balkoski Austin Bay

Artists

3
Leslie Friedland Larry Hoffman Stella Rhodes

Publishers

1
3W (World Wide Wargames)

Linked items

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