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The Cousins' War (second Edition) box art
2018 Ranked #5,132

The Cousins' War (second Edition)

This historical conflict game has players build influence across England and win decisive battles for their house. Bluffing and counter-bluffing determine each clash, while regional control secures victory across the campaign.

Wargames Card Game Medieval Action/Event Area Majority / Influence

Players

2

Play time

Not listed

Age

12+

Complexity

2.08/5

Rating

7.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family, therefore the Wars were originally known as "The Cousins' War".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family, therefore the Wars were originally known as "The Cousins' War". Each player represents one of the houses as they fight battles and gain influence to control England. The Cousins' War is played over a maximum of five rounds, with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle. In each round, the players decide where the current battlefield will be, playing action cards to deploy troops to the battlefield, while also increasing or decreasing their influence in the regions, after which they fight. Players resolve the battle by engaging in bluff and counter-bluff, using three dice, until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board. You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round. 2nd Edition is a new version of The Cousins' War with larger components. There are English (Surprised Stare Games, Flying Lemur Game Studio), German (Frosted Games) and Spanish (2Tomatoes) versions separately published. 2nd Edition contains an optional variant, Times of Change. This variant adds in the cards originally published as the Events expansion to the 1st edition. There is 1 extra card, Jura Belli, in the Times of Change variant over and above the Events expansion. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
David J. Mortimer

Artists

1
Klemens Franz

Publishers

1
Surprised Stare Games Ltd

Linked items

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