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The Cousins' War (second Edition) box art
Rich game profile

The Cousins' War (second Edition)

The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family, therefore the Wars were originally known as "The Cousins' War". Each player represents one of t...

Players

2

Time

?-?

Age

12+

Weight

2.08

Rating

7.19

Should this hit the table?

Quick read before the metadata.

The Cousins' War (Second Edition) has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Cousins' War (Second Edition) has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Cousins' War (Second Edition) has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions adds further content and enhances the overall experience. While it may take some time to learn, the game offers a rewarding and fresh experience with each playthrough.

Luck profile

The Cousins' War (Second Edition) has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game's outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family, therefore the Wars were originally known as "The Cousins' War". Each player represents one of the houses as they fight battles and gain influence to control England. The Cousins' War is played over a maximum of five rounds, with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle. In each round, the players decide where the current battlefield will be, playing action cards to deploy troops to the battlefield, while also increasing or decreasing their influence in the regions, after which they fight. Players resolve the battle by engaging in bluff and counter-bluff, using three dice, until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board. You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round. 2nd Edition is a new version of The Cousins' War with larger components. There are English (Surprised Stare Games, Flying Lemur Game Studio), German (Frosted Games) and Spanish (2Tomatoes) versions separately published. 2nd Edition contains an optional variant, Times of Change. This variant adds in the cards originally published as the Events expansion to the 1st edition. There is 1 extra card, Jura Belli, in the Times of Change variant over and above the Events expansion. —description from the publisher

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Editions

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Credits

People and publishers

Designers

1
David J. Mortimer

Artists

1
Klemens Franz

Publishers

1
Surprised Stare Games Ltd

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