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We The People box art
1993 Ranked #2,204

We The People

Historical card-driven game where American Revolutionaries and British forces struggle for control of the colonies. Events and political support shape each campaign, so every move must turn local victories into a broader war advantage.

Wargames American Revolutionary War Wargame Action/Event Area Majority / Influence

Players

2

Play time

Not listed

Age

12+

Complexity

2.71/5

Rating

7.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.8/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

We the People was the first in what has become a very popular trend for wargaming. The typically hex-based maps were simplified into an abstract system of connected spaces, which are used for army movement and to keep track of who controls the provinces politically.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

We the People was the first in what has become a very popular trend for wargaming. The typically hex-based maps were simplified into an abstract system of connected spaces, which are used for army movement and to keep track of who controls the provinces politically. The armies themselves are greatly simplified, but the general in charge of the army gains much importance through his ratings for combat effectiveness and overall strategic effectiveness. Typically, dice are used to resolve conflicts between troops, however a deck of battle cards are used instead, which captures the feel of conflict much better and gives approximately the same results seemingly without the bitterness that accompanies skewed die rolls. And lastly, the overall ebb and flow of the game is determined through the play of strategy cards, which ostensibly mark certain historical events during the Revolutionary War, but each card has multiple purposes depending on which side is attempting to use it.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
120 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Mark Herman

Artists

2
Stephen Langmead William B. T. Trego

Publishers

1
The Avalon Hill Game Co