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Counterfeiters box art

Counterfeiters

Players

2-4

Time

?-?

Age

13+

Weight

2.06

Rating

6.86

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Counterfeiters has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Counterfeiters has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Counterfeiters has a strong replayability score of 7.725.

Luck profile

Counterfeiters has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. Overall, the game strikes a balanced mix of luck and strategy.

Overview

In Counterfeiters, players take on the title role, printing fake bills and exchanging them for the real thing. The Godfather can help them avoid the police, but his protection comes at a cost. The game ends when the police complete their investigations into the counterfeiting industry, and the player with the most real (i.e., non-counterfeit) money wins! The game is situated in Miami, Florida and lets players compete to be the best counterfeiter. Players assume the role of anthropomorphic figures and while being protected by the godfather, they try not to pay him too much for the offered protection. Meanwhile, the police is investigating the counterfeiting industry, quickly making lower quality counterfeited money useless. Players each have three animal pawns and place them in turn order, immediately executing the associated action. Players can buy component cards on the black market, improving their opportunities for both printing fake money and processing it. Of course, players will exchange their fake money for real money and try to keep it away from the godfather by putting it away in an offshore account... —description from the publisher

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Olivier Bourgeois

Artists

1
Ian O'Toole

Publishers

1
Quined Games

Linked items

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