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Caper box art
Rich game profile

Caper

Caper is a two-player card strategy game in which each player recruits thieves, equips them with gear, and tries to steal from popular places across Europe. Caper plays over six rounds with a colorful, quirky design that combines card drafting and set collection with area control...

Players

2-4

Time

30-45

Age

13+

Weight

2.21

Rating

7.03

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Replay value

Caper has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Caper has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Caper is a two-player card strategy game in which each player recruits thieves, equips them with gear, and tries to steal from popular places across Europe. Caper plays over six rounds with a colorful, quirky design that combines card drafting and set collection with area control. Players are met with challenging decisions such as drafting particular thieves, giving them specific gear, and stealing precious works of art. The game changes depending on what city you're playing in, giving you unique ways to play every time.

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Unai Rubio

Artists

1
Josh Emrich

Publishers

1
Keymaster Games

Linked items

Graph expansion queue

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