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Corps Command: Dawn's Early Light box art
2010 Ranked #7,863

Corps Command: Dawn's Early Light

A modern operational wargame has Soviet forces drive through the Eisenbach Gap while NATO defenders delay them and seek to hold the line. Soviet units lose initiative as they wear down, so the attacker races against time.

Wargames Modern Warfare Wargame Chit-Pull System Hexagon Grid

Players

2

Play time

120-240 min

Age

12+

Complexity

2.09/5

Rating

7.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

THIS GAME HAS BEEN DISCONTINUED. The Soviet First Tank Army crosses the border into Germany and strikes into the Eisenbach Gap, seeking to rip open the belly of NATO's defenses.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

THIS GAME HAS BEEN DISCONTINUED. The Soviet First Tank Army crosses the border into Germany and strikes into the Eisenbach Gap, seeking to rip open the belly of NATO's defenses. American and German troops scramble from their bases to try and delay the Soviets, for if they get through, they will drive all the way to the Rhine. Over two thousand tanks will meet in the decisive engagement of the war. The Corps Command system returns with a modern twist! Asset chits allow players to bring in reinforcements and influence the battle space with gunships, chemical attacks and electronic warfare. New defensive fire rules give an attacker a reason to sweat and encourage players to match their units to the right terrain. All of this with the same lean, mean and simple system as the first game in the series, Corps Command: Totensonntag. The Soviets hit hard but fold fast - as their units wear down they lose initiative, making them less and less capable, and the clock is against them. The NATO (American and German) forces defending the Gap are highly capable but are outnumbered and playing for time. Both players are being asked to do the impossible - to win the greatest tank battle of all time. The game ships with: A 17" x 22" map that beautifully depicts the lush, West German landscape of the Eisenbach Gap. 136 colorful, 5/8" counters, representing the battalions and brigades that fought the first battle of World War III. Easy to learn, quick to read, rules. Be up and playing in less time than it takes to set up other games. Better yet, if you know how to play Corps Command: Totensonntag you know the basics of Corps Command: Dawn's Early Light. Players' Aid card and Terrain Effects Chart. Everything lovingly packaged in a good-looking box. Look for the new edition Dawn's Early Light Red Hammer coming soon. Other Games in Series: Totensonntag Corps Command: Dawn's Early Light – Red Hammer

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120–240 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Peter Bogdasarian

Artists

1
Marc von Martial

Publishers

1
Lock 'n Load Publishing, LLC.

Linked items

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