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Color Stix box art
2011 Ranked #17,032

Color Stix

A timed pattern-building game has players drop and rearrange colored sticks into the largest matching blocks. Sticks pass to the next player each round, so fresh arrangements and quick visual planning determine the highest score.

Children's Game Real-time Pattern Building

Players

2-6

Play time

Not listed

Age

5+

Complexity

1.2/5

Rating

6.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Qwirkle designer Susan McKinley Ross offers a new take on pick-up sticks, one that might be called "pick up the sticks, then put them down again in a pleasing arrangement" but is thankfully better titled Color Stix.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Qwirkle designer Susan McKinley Ross offers a new take on pick-up sticks, one that might be called "pick up the sticks, then put them down again in a pleasing arrangement" but is thankfully better titled Color Stix. Color Stix includes 42 brightly-colored sticks – with seven colored rectangles on each stick – along with a 90-second timer. In the first round of the game, each player takes 7-10 sticks, holds them together in one hand, then drops them on the table once the timer starts. Players then arrange and rearrange the sticks to place similarly colored rectangles adjacent to one another and form large blocks of a single color. Once time runs out, players score points for each color block of at least two rectangles, with each block worth as many points as the number of rectangles in it. Players then pass their sticks clockwise and play another round. After as many rounds as the number of players in the game, the player with the highest score wins.

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
10 min
Age
5+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Susan McKinley Ross

Publishers

1
MindWare

Linked items

No published linked games yet.