ABG All Board Games
Ring-a-ding-ding box art
2011 Ranked #20,514

Ring-a-ding-ding

Use physical skill and timing to pull off the key moves.

Action / Dexterity Children's Game Pattern Building

Players

2-6

Play time

Not listed

Age

4+

Complexity

1/5

Rating

5.57

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

Player control 2.8/5

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent need to pay attention to other players, and limited emphasis on cooperation.

Replay value

Ring-a-Ding-Ding has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences and engaging gameplay, making it worth replaying.

Luck profile

Ring-a-Ding-Ding has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. Overall, it offers a balanced mix of luck and strategy.

Overview

Haim Shafir and Jeanie Gadish's RinglDing takes speedy pattern-recognition games to a fashionable new level. To set up the game, players place a bell in the center of the table, shuffle a deck of cards, and lay out 72 elastic hair bands within reach of all the players. One card i...

Read the full game description

Haim Shafir and Jeanie Gadish's RinglDing takes speedy pattern-recognition games to a fashionable new level. To set up the game, players place a bell in the center of the table, shuffle a deck of cards, and lay out 72 elastic hair bands within reach of all the players. One card is revealed, and players race to assemble the right combination of hair bands in the right order on the proper fingers of one hand. The first player to hit the bell with the band-bedecked hand wins the card – if the bands are placed correctly, of course. If the player goofed, then the player not only doesn't claim a card; he loses a card previously claimed. The first player to collect five cards wins.

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Media

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Editions

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Edition Year Language Publisher / Region
No editions imported yet.

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Credits and catalog connections

Credits

Designers

3
Jeanie Gadish Geannie Gadish Haim Shafir

Artists

2
Barbara Spelger Barbara Stachuletz

Publishers

1
AMIGO

Linked items

No published linked games yet.