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Connect The Thoughts box art
2013 Ranked #20,320

Connect The Thoughts

This simultaneous matching game has players uncover cards, build seven-card image chains, and collect the most rows. Ringing the bell with an invalid chain causes a round-long penalty, so speed must be checked against accuracy.

Children's Game Real-time Pattern Building

Players

2-4

Play time

Not listed

Age

5+

Complexity

1/5

Rating

5.76

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

There's a big mess on the table! Who can clean up the cards the fastest, while also lining up cards that match one another?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

There's a big mess on the table! Who can clean up the cards the fastest, while also lining up cards that match one another? In Connect the Thoughts – first released as Kuddelmuddel, which is German for "hodgepodge" – players try to put together chains of cards in order to score points. To set up the game, the players scatter the 80 cards in the deck face down on the table and place the bell within reach of all players. Everyone then simultaneously starts looking at face-down cards one by one. You can place the first card you see face up to start a row in front of you. To place another card next to this first one, whether on the left or right, the newly placed card must have at least one image in common with the card already in place. As soon as a player has seven matching cards in a row, she rings the bell. If she goofed up, she sits out the round until another player creates a row; if she did everything correctly, she scoops up those cards and places them in a pile beside her while all other players reshuffle their cards into those that remain on the table. The game ends whenever the last card is taken from the center of the table. Whoever has collected the most cards (i.e., rows) wins!

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Category

2

Mechanism

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15 min
Age
5+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Haim Shafir

Artists

1
Yaniv Shimoni

Publishers

1
AMIGO

Linked items

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