ABG All Board Games
Connect The Thoughts box art
2013 Ranked #20,320

Connect The Thoughts

Make decisions quickly while the game unfolds in real time.

Children's Game Real-time Pattern Building

Players

2-4

Play time

Not listed

Age

5+

Complexity

1/5

Rating

5.76

Harder to teach Highly interactive Deep strategy

Group fit

At a glance

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

Player control 3.5/5

More strategic control

Table feel

Connect the Thoughts has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to others' strategies frequently. However, the game does not require much cooperation among players.

Replay value

Connect the Thoughts has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Connect the Thoughts has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

There's a big mess on the table! Who can clean up the cards the fastest, while also lining up cards that match one another? In Connect the Thoughts – first released as Kuddelmuddel, which is German for "hodgepodge" – players try to put together chains of cards in order to score p...

Read the full game description

There's a big mess on the table! Who can clean up the cards the fastest, while also lining up cards that match one another? In Connect the Thoughts – first released as Kuddelmuddel, which is German for "hodgepodge" – players try to put together chains of cards in order to score points. To set up the game, the players scatter the 80 cards in the deck face down on the table and place the bell within reach of all players. Everyone then simultaneously starts looking at face-down cards one by one. You can place the first card you see face up to start a row in front of you. To place another card next to this first one, whether on the left or right, the newly placed card must have at least one image in common with the card already in place. As soon as a player has seven matching cards in a row, she rings the bell. If she goofed up, she sits out the round until another player creates a row; if she did everything correctly, she scoops up those cards and places them in a pile beside her while all other players reshuffle their cards into those that remain on the table. The game ends whenever the last card is taken from the center of the table. Whoever has collected the most cards (i.e., rows) wins!

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Editions

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Credits and catalog connections

Credits

Designers

1
Haim Shafir

Artists

1
Yaniv Shimoni

Publishers

1
AMIGO

Linked items

No published linked games yet.