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Codeword Cromwell: The German Invasion Of England, 8 June 1940 box art
Rich game profile

Codeword Cromwell: The German Invasion Of England, 8 June 1940

From the producers of Where There Is Discord: War in the South Atlantic, Codeword Cromwell is a military boardgame simulation based on a German Armed Forces Invasion of England in the summer of 1940. 104cm x 72cm mounted mapboard, depicting Birkham Stokes and its environs (same f...

Players

1-2

Time

?-?

Age

10+

Weight

3

Rating

8.02

Should this hit the table?

Quick read before the metadata.

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. Cooperation is not a major focus in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. Cooperation is not a major focus in the game.

Replay value

Codeword Cromwell: The German Invasion of England, 8 June 1940 has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Codeword Cromwell: The German Invasion of England, 8 June 1940 provides a fresh and engaging experience with high replayability potential.

Luck profile

The final luck score for Codeword Cromwell: The German Invasion of England, 8 June 1940 is 7 out of 10, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. While luck still plays a significant role, player strategy and decisions have a primary influence on the game outcome.

Overview

What ABG knows about this game

From the producers of Where There Is Discord: War in the South Atlantic, Codeword Cromwell is a military boardgame simulation based on a German Armed Forces Invasion of England in the summer of 1940. 104cm x 72cm mounted mapboard, depicting Birkham Stokes and its environs (same footprint as WTID) 198 thick one-inch counters, representing the individual civilians, military personnel and equipment involved in the fighting of 8 June 72-page Intelligence Briefing booklet 28-page Rules of Play booklet 120 Strategy, Tactical, and Character Event cards 6- and 12-sided dice and game box One double-sided A4 full-colour set of charts and tables One single-sided A4 full-colour game setup aid

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Rules, aids, translations

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Commerce mapping

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Credits

People and publishers

Designers

1
Daniel Hodges (I)

Artists

1
Mark Mahaffey

Publishers

2
(Self-Published) Fifth Column Games

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