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Cluzzle box art

Cluzzle

Players

3-6

Time

?-?

Age

8+

Weight

1.15

Rating

6.30

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Cluzzle has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, Cluzzle has a good level of player interaction.

Replay value

Cluzzle offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value, providing new content and gameplay elements. The strategic depth of the game allows players to continually improve their strategies, while the player interaction score ensures engaging social dynamics. The game scales well with different numbers of players, maintaining its appeal and balance. While Cluzzle may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Cluzzle has a strong replayability score of 7.85, making it a game worth revisiting.

Luck profile

Cluzzle has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy.

Overview

Cluzzle is the game where you try to sculpt poorly! It is a deduction game like 20 questions. At the beginning of the game, everyone makes an ambiguous clay sculpture called a Cluzzle. For the rest of the game, players ask “Yes or No” questions to figure out the other clay puzzles. You don’t have to be an artist to play. In fact, the longer it takes others to figure out your clay sculpture, the more points you get. However, you only get points if at least one person figures out your Cluzzle before the end of the game. This means you’ll want your sculpture to be a little ambiguous, but not too ambiguous. And this is exactly where the humor lies! The result is a hilarious game for all ages, where anyone can win and everyone will have fun. So grab your friends and family. Your ridiculously poor sculptures will inspire laughter that will be remembered for years to come! Did you know that Alanis Morissette, Alan Moon, Stephen Glenn, Tom Vasel, and others created personalized Cluzzle Cards for the game? You can learn why the objects they chose are personal to them on the North Star Games website. Cluzzle was modeled after a 1988 Klaus Teuber game called Barbarossa. You can learn about the history of Cluzzle on the North Star Games website.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Dominic Crapuchettes

Artists

1
Cathy Hamilton

Publishers

4
Competo / Marektoy Eagle-Gryphon Games Magellan NorthStar Game Studio

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