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Clue: Rick And Morty Back In Blackout box art

Clue: Rick And Morty Back In Blackout

Players

2-6

Time

?-?

Age

17+

Weight

1

Rating

6.06

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

The game Clue: Rick and Morty Back in Blackout has a high replayability score, offering a great degree of variability in each playthrough with its diverse gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the overall experience. The game also provides deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a balance between easiness and depth. Overall, Clue: Rick and Morty Back in Blackout offers a fresh and engaging experience, making it highly replayable.

Luck profile

The final luck score for Clue: Rick and Morty Back in Blackout is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The plans to Rick’s portal gun have been stolen! It’s up to Rick, Morty, Summer, Jerry, Beth and Mr. Poopybutthole to get them back. They must find out WHO stole the plans, WHERE they are hiding, and WHAT item they used to succeed in the heist. It’s an inter-dimensional mystery! It plays exactly like Clue with a few additional rules and slight changes. First off, you use two dice to get around the board because of the way the board is shaped. Second, none of the character models are possible murderers in the game, instead they have been replaced by six random characters from the series on cardboard tokens. Third, there’s an added Contraption Card pile that you can get by landing on a “?” spot. Lastly, all of the characters have a Personality Card that gives them an added ability in the game like the ability to travel to a different part of the board without rolling dice, or getting the chance to see the same card someone just revealed to someone else. Contraption cards will do things such as adding an extra six to your dice, taking an extra turn, or asking a bonus question.

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