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Clash Of Titans: The Tank Battle For Kursk, 1943 box art
1998 Ranked #12,674

Clash Of Titans: The Tank Battle For Kursk, 1943

Operational tank-battle wargame has German and Soviet forces contest Kursk through historical and hypothetical scenarios. Large formations and alternate campaign timing let players explore how a decisive victory might have changed the war.

Wargames Wargame World War II Hexagon Grid Ratio / Combat Results Table

Players

1-2

Play time

Not listed

Age

?+

Complexity

2.67/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Folio format, introductory-level simulation of the colossal armor clash at Kursk, 1943. Two historical and one theoretical scenario at an operational level.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Folio format, introductory-level simulation of the colossal armor clash at Kursk, 1943. Two historical and one theoretical scenario at an operational level. It is the summer of 1943 and the fate of the Russo-German War - the largest land conflict of the Second World War - hangs in the balance. A decisive victory for either side means a profound change in the course of the war. Clash of Titans: The Tank Battle for Kursk, 1943 is an operational simulation of the battle for Kursk which took place during July 1943. On 5 July 1943 the Wehrmacht attacked with 435,000 men in fifty divisions and 2,700 tanks and assault guns (including the new Panther and Ferdinand types). The Red Army was able to field 1,550,000 soldiers and 4,800 armored vehicles for this battle of titanic proportions. Operation Zitadelle had begun... Clash of Titans comes with two more scenarios, one featuring a hypothetical early German attack in May (favored by some German generals), the other simulating the historical Soviet summer counteroffensive in August. One side represents the German forces of 9th Army, 2nd Army, 4th Panzer Army, and Armeeabteilung Kempf while the other side controls the Red Army forces of Southwest Front, Voronezh Front, Central Front, Bryansk Front, West Front, and Steppe Front. It uses the highly popular Ring of Fire /Eastwall game system and is suitable for two or more players or solitaire play. Scenarios: 3 Complexity: Low to Moderate Solitaire Suitability: High Scale: 8 miles per hex, 2 days per turn, battalion, regiment, Kampfgruppe, brigade, division, corps. Contents: one 22"x34" color maps, 600 full color backprinted counters, one rulesbooklet, three player aid cards, boxed or in ziplock bag (please state your choice!).

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Editions

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
180 min
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
John Desch

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) Moments in History

Linked items

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