Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
36 new cards that can complete and renew the gaming experience of the Initiation Pack. Each standalone expansion can be played alone or mixed with others expansions.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
36 new cards that can complete and renew the gaming experience of the Initiation Pack. Each standalone expansion can be played alone or mixed with others expansions. You and your opponent still play Lord-sorcerers who fight over bridges to be the owner of the most powerful island of the Erret Archipelago. You have to build a 8 cards deck. In this expansion pack, you'll find 36 new creatures, with new powers : vulnerability and price of blood. Vulnerability: It left the target with only 1 HP. This special ability weakens the target rather than destroying it. If the owner attacks the enemy Stronghold, it is shifted to the second rightmost position in the enemy's hand. Price of Blood: If you do not have enough mana to pay for the owner's full cost, spend all your remaining mana, then for each missing mana, suffer one damage by shifting your Stronghold one position to the right in your hand.