Table feel
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
Players
1-2
Time
?-?
Age
15+
Weight
2
Rating
7.77
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
Clash of Decks: Breaching In offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Clash of Decks: Breaching In has a strong replayability score of 7.7.
The final luck score for Clash of Decks: Breaching In is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the game outcome being influenced by both luck and player decisions.
Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold! This 36-card standalone expansion adds Regeneration and Sharpening special abilities. Regeneration: Each time the owner deals Damage to a target, shift the card owner's Stronghold one position to the left in their hand. If the Fort should shift left while it is already in the leftmost position in its owner's hand, the Fort is then rotated so the Bastion is side up, then moved to the second rightmost position in its owner's hand. Sharpening: When the owner deals enough Damage to destroy a Creature, any excess Damage is dealt to the enemy Stronghold. If more than one Creature is destroyed by a single attack (i.e. with Splash or Perforation),excess Damage is dealt to the enemy Stronghold in a single instance. The owner has no effect on a Creature with the Protection Special Ability, as reducing the Damage source to 0 generates no excess Damage.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.