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Clans box art
2002 Ranked #1,792

Clans

Abstract civilization game where players guide prehistoric clans across a developing landscape without knowing which color is theirs. Scoring regions at the right moments requires influencing every group while hiding your true loyalties.

Abstract Abstract Strategy Bluffing Area Majority / Influence Area Movement

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.02/5

Rating

6.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Clans, each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Clans, each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game. Each of the 12 regions of the board contains five areas, each area containing one of four different terrain types. Each area receives one hut each of five different colors. On their turn, a player moves all huts from one area containing less than seven to an adjacent occupied area, all the while trying to hide which color is theirs. After moving, if one or more areas are completely surrounded by empty areas, they are scored. If all colors are present in a scoring, any colors with only one hut present are removed. The epoch track allows a limited number of areas to score before the game ends, and each scoring can gain a bonus or score nothing depending on the terrain type in which scoring occurred and how far along the track the game has progressed; each scoring advances the track, and each section of the track gives different terrain types bonuses and penalties. Once at least twelve areas have scored the game ends, then players reveal their colors to find out who was best able to score the most points while keeping their color a secret.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Leo Colovini

Artists

1
(Uncredited)

Publishers

1
Venice Connection

Linked items

No published linked games yet.