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Cityfight: Modern Combat In The Urban Environment box art
1979 Ranked #10,361

Cityfight: Modern Combat In The Urban Environment

A modern tactical wargame has commanders lead small units through double-blind urban missions. Limited enemy intelligence and specialized troops make detection, positioning, and close-range decisions central to each scenario.

Wargames Modern Warfare Wargame Action Points Grid Movement

Players

2-3

Play time

Not listed

Age

12+

Complexity

4.27/5

Rating

6.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Cityfight: Modern Combat in the Urban Environment, is a super-detailed tactical simulation of post World War II combat in the urban environment.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Cityfight: Modern Combat in the Urban Environment, is a super-detailed tactical simulation of post World War II combat in the urban environment. Placed in the role of platoon, company, or battalion commander, the player is faced with a wide variety of offensive or defensive missions to be carried out in a built-up area. The player must manage such specialized units as sappers, snipers, spotters, flamethrowers, and military police. Very limited intelligence with respect to the location of Enemy forces is a key characteristic of the game system. You can name it "double-blind" due to the fact that you just manage your own troops on your own map while your opponent is managing his forces on his own map. The opponent's forces have to be detected and then be marked with "known/unknown"-markers on your own map. Twenty scenarios include historical conflicts ranging from 1956 to 1979, and hypothetical situations involving NATO, Soviet, Chinese, and irregular forces. A comprehensive guide to scenario design is included. [Note: The actual name of the game, as given in the rules, is "Cityfight." People often call it "City-Fight" because the name had to be hyphenated on the front of the box cover, and is also hyphenated on the box sides and on the maps where there is no such imperative.] Firefight: Modern U.S. and Soviet Small Unit Tactics is a similar game utilizing the same base system but without the many complications introduced in Cityfight. Game Scale: Game Turn: 20 seconds Hex: 55 feet / 16.67 meters Units: Individual Infantry & Vehicles to Fireteams Game Inventory: Two identical 17 x 22" four color mapsheets Five dual-side printed countersheets (1400 1/2" counters - 567 combat & 833 markers) Two 64-page Cityfight rulebook One 40-page Cityfight TO&E, Charts & Tables booklet One 8-page Charts & Tables booklet Four 6-sided dice Solitaire Playability: Very Low Complexity Level: Variable Players: 2 or more Playing Time: 2-100 hours

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
1–3
Play time
360 min
Age
12+
Complexity
4.3/5
Credits and catalog connections

Credits

Designers

2
Joseph M. Balkoski Stephen A. Donaldson

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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