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City Of Horror box art
Rich game profile

City Of Horror

City of Horror is a backstabbing survival-horror game. As in classic zombie movies, a shambling horde is invading the city. The goal is to survive the assault. (Un)fortunately, surviving often means sacrificing some of your fellow players to the undead... Each player controls sev...

Players

3-6

Time

?-?

Age

13+

Weight

2.43

Rating

6.68

Should this hit the table?

Quick read before the metadata.

City of Horror has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Teach ?

Not enough signal

Replay ?

Not enough signal

Interaction 3.7

Highly interactive

Scaling ?

Not enough signal

Strategy ?

Not enough signal

Control 3.5

More strategic control

Table feel

City of Horror has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Luck profile

City of Horror has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

City of Horror is a backstabbing survival-horror game. As in classic zombie movies, a shambling horde is invading the city. The goal is to survive the assault. (Un)fortunately, surviving often means sacrificing some of your fellow players to the undead... Each player controls several characters with different abilities; these characters can move to various limited-capacity locations, which they can then barricade and scavenge for items and weapons. Critical situations, such as zombies breaking in and eating a character, are resolved using a vote. The basic game mechanisms are the same as in Mall of Horror (also designed by Nicolas Normandon), but City of Horror differs in both materials and game play in a number of ways: the city map changes each game, twenty characters are included, they can use antidotes (or die), action cards become scarce as the game goes on, you can gain points with stuff other than surviving characters...

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Nicolas Normandon

Artists

1
Miguel Coimbra

Publishers

1
Repos Production

Linked items

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