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Citadel box art
2002 Ranked #13,697

Citadel

Abstract territory game has players fortify citadels, move warriors, and seize control of a decisive majority. Walls shape attacks and defenses, while the race ends when one side leads by two controlled citadels.

Abstract Abstract Strategy Medieval Action Points Point to Point Movement

Players

2

Play time

Not listed

Age

10+

Complexity

3/5

Rating

6.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

COMPONENTS * FIELD - [1] The game board. A large grid such as a GO board is typical (18x18 squares).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

COMPONENTS * FIELD - [1] The game board. A large grid such as a GO board is typical (18x18 squares). * WARRIORS - [~100] round counters with a different color for each player. GO or Pente pieces work well.. * WALL SECTIONS - [~50] or so Square, flat, wooden tiles that fit inside the grid squares. The blank side of Scrabble tiles work well. * CITADELS - [~9] Flat markers that a warrior can rest atop. Scrabble tiles, or quarters work well. PREMISE Each player is in a power struggle to control the most citadels. You fortify your citadels with walls, and guide your warriors in the field of battle to storm other citadels. HOW TO WIN Control the majority of CITADELS by a difference of 2 at the beginning of your turn. (e.g. 5-3, 3-1, etc.)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
10+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Thomas Gale

Publishers

1
(Web published)

Linked items

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