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Circus box art
Rich game profile

Circus

In Circus, players send their best artists into the ring to perform an act. If your artist is better than the previous one, then there is a deafening applause which earns you points. As it should be, the grand finale follows at the end of the performance, after which the points a...

Players

2-4

Time

?-?

Age

8+

Weight

1.75

Rating

5.55

Should this hit the table?

Quick read before the metadata.

The game Circus has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to other players' actions. However, there is less emphasis on cooperation in this game.

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game Circus has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to other players' actions. However, there is less emphasis on cooperation in this game.

Replay value

Circus has a high replayability score due to its high variability gameboard, strategic depth, and good scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

The final luck score for Circus is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In Circus, players send their best artists into the ring to perform an act. If your artist is better than the previous one, then there is a deafening applause which earns you points. As it should be, the grand finale follows at the end of the performance, after which the points are counted. The player with the most points is the best circus director and wins the game. The game is played over 7 rounds. In each round, players use their upgrade cards to place upgrade cubes on their artists. Each differently coloured cube represents a different upgrade such as talent or costume. When you think your artist is ready, you send them to the ring for a performance. The success of this performance is based on which upgrades your artist has. Each cube that matches a cube of the previous performing artist is worth 1 point, but each cube that doesn't match is worth 2 points. The spectators like variety after all! In addition, each round the poster cards will determine which kind of artist is worth some bonus points. At the end of the game, players will send any remaining artists for one final performance and score extra points based on how good (upgraded) they are.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

3
Alexey Konnov Alexey Paltsev Anatoliy Shklyarov

Artists

1
Davi Hammer

Publishers

1
Amuza

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