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Circular Reasoning: The Well Of Power box art
2015 Ranked #10,039

Circular Reasoning: The Well Of Power

An abstract race game has players move shaped tokens through rotating gates toward a central goal. Tokens can block rivals from advancing, so predicting how gates shift is as important as moving quickly.

Abstract Abstract Strategy Maze Area Movement Grid Movement

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.33/5

Rating

6.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions". After being featured at IndieCade 2014, Circular Reasoning was then picked up by Ad Magic and is now being published under Breaking Games. The board consists of a goal in the center and three concentric tracks of 16 spaces each. Each track has a gate to the next level, but the gates rotate around the board according to the number of tokens found in each level. Each player gets a square, a triangle, and a circle, which move four, three, or two spaces respectively. In addition to racing toward the center, tokens can be used to block other tokens from using the gates to advance. Because of this, players must predict and work around their opponents moves to secure victory.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
10+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Tomer Braff Edward Stevenson

Artists

1
Ian Reed (I)

Publishers

1
Breaking Games

Linked items

No published linked games yet.