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The China War: Sino-soviet Conflict In The 1980s box art

The China War: Sino-soviet Conflict In The 1980s

Players

2

Time

?-?

Age

12+

Weight

2.56

Rating

5.61

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The China War: Sino-Soviet Conflict in the 1980s has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

The China War: Sino-Soviet Conflict in the 1980s has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers a good balance between easiness to learn and depth of gameplay, making it accessible to a wide range of players.

Luck profile

The China War: Sino-Soviet Conflict in the 1980s has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The China War: Sino-Soviet Conflict in the 1980s, is an operational-level simulation of the (then) current military situation in Asia. The game consists of three scenarios. The first covers the first eight weeks of a full-scale war against the People's Republic of China (PRC) by the Union of Soviet Socialist Republics (USSR). The second scenario examines the possibility of a second more serious war between Vietnam and the PRC. The third concerns a possible Taiwanese amphibious invasion of the mainland in the context of an ongoing Sino-Soviet War. A hypothetical Soviet invasion of China in the nuclear age. Published as a magazine game in Strategy & Tactics magazine #76. Game Scale: Turn: 1 Week Hex: 78.2 Miles / 126 Kilometers Units: Division to Corps/Army Game Inventory: One 22 x 34" full-color mapsheet One dual-side printed countersheet (200 1/2" counters) One 12-page China War rules booklet One 6-sided dice

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Editions

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Credits

Designers

1
Brad Hessel

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

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