allboardgames.com
Cherkassy Pocket: Encirclement At Korsun box art
2001 Ranked #17,341

Cherkassy Pocket: Encirclement At Korsun

A hex-and-counter wargame where German forces try to break a Soviet encirclement before trapped troops are destroyed. Supply from Korsun, tank infiltration, and flexible move-or-fight activations shape the desperate relief effort.

Wargames Wargame World War II Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

2.33/5

Rating

6.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Cherkassy Pocket: Encirclement at Korsun", In the depths of the winter of 1944, the Soviet Red Army executes a pincer operation against a salient in the German lines near the town of Cherkassy.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Cherkassy Pocket: Encirclement at Korsun", In the depths of the winter of 1944, the Soviet Red Army executes a pincer operation against a salient in the German lines near the town of Cherkassy. Prevented from retreat by orders of Adolf Hitler, the German forces soon found themselves pocketed, their only supply source an airfield at the town called Korsun. The Soviets relentlessly tighten their stranglehold against the German troops in the pocket. At the same time, the Germans mount increasingly strong relief efforts against the outer Soviet perimeter. Can the German relief forces break the Soviet lines before the Soviet forces completely destroy the pocketed troops? Cherkassy Pocket was designed by John Desch, and features a system similar to his wargames Wave of Terror and Berlin 45. Units are battalions and brigades, and the ground scale is 1.25 miles per hex. Each game turn represents 24 hours, and each player gets to move and perform combat twice in a turn. When it's time to activate friendly units, a player may choose to move first and then fight or vice versa. There are special rules to reflect the failure of Soviet tank maintenance, the use of the Korsun airfield as a supply source, Soviet difficulties in coordinating multi-formation attacks, and the ability for tank units to infiltrate enemy lines. Four scenarios allow you to play different portions of the battle, or to play the whole 23 turn campaign. Game Scale: Game Turn: 1 day Hex: 1.25 miles / 2 kilometers Units: Battalion to Brigades Game Inventory: One 22 x 34" full color map Three dual-side printed countersheets (540 1/2" counters) One 16-page Cherkassy Pocket rulebook Three single-side printed Player Aid Cards One 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
240 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
John Desch

Artists

1
Callie Cummins

Publishers

1
Decision Games (I)

Linked items

No published linked games yet.