Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.
Players
2
Time
?-?
Age
12+
Weight
2.36
Rating
6.72
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.
Champs de Bataille: Soissons 486 et Poitiers 732 has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers fresh experiences each time it is played, allows for improvement in strategy over time, and adapts well to different player counts. While it may not be the easiest game to learn, it provides a rewarding and engaging gameplay experience.
The final luck score for Champs de Bataille: Soissons 486 et Poitiers 732 is 7, indicating a game with a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
This was the first of the Champs de Bataille (Battlefield) games, based on the DBM miniatures rules, which would reappear frequently in subsequent issues. It features armies to cover the battles of Soissons (486) and Poitiers (732--better known in English as the battle of Tours)--thus, it has Franks, Gallo-Romans, East Franks, and Saracens. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online. Vae Victis issue 9.
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