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Chai box art

Chai

Players

1-5

Time

20-60

Age

8+

Weight

1.66

Rating

6.78

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Chai has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is not a strong emphasis on cooperation in the game.

Replay value

Chai offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and player interaction add to its replay value. The game scales well with different numbers of players and is moderately easy to learn, providing a well-rounded and enjoyable replayability experience.

Luck profile

Chai has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Chai, you will step into the shoes of a tea merchant, combining tea flavours to make a perfect blend. Specializing in either rooibos, green, oolong, black or white tea, you will buy and collect ingredients to fulfill your customers’ orders. As a tea merchant, each turn you will do one of the following: Visit the Market, Select Additives, Reserve a Customer. At the end of each turn, a player may complete a tea order from one customer card in their hand or visible in the customer pool. A base tea token, tea flavours and additives shown on the card are needed ingredients, and placed in an empty tea cup. The player flips over a tip and receives a coin bonus, moving the thermometer round tracker up one notch if all cups are filled. The game ends when five rounds of cups have been fulfilled. When the final order is completed, other players complete their last turn so that each player has played the same number of turns. To score, players add up their victory points from fulfilled customer orders, and add their leftover money to this total. In 3-5 player games, additional points are awarded to the player(s) who fulfilled the most orders and most diverse tea recipes. Award ties are friendly with each winner receiving 5 points. The player with the most victory points (from customer orders, money, and awards) wins the game as best tea merchant! In the case of a tie, the person with the least number of fulfilled customer cards wins. If still tied, the person with the least amount of money wins. If that does not break a tie, the victory is shared. —description from the publisher

Editions

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Credits

Designers

2
Dan Kazmaier Connie Kazmaier

Artists

2
Mary Haasdyk Sahana VJ

Publishers

1
Steeped Games Ltd.

Linked items

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